![]() ![]() The game was a finalist for the Academy of Interactive Arts & Sciences' 1997 "Simulation Game of the Year" award, which ultimately went to Microsoft Flight Simulator 98. The usefulness of the radar modes was also lacking compared to the follow up Jane's F/A-18. ![]() There was widespread complaints by players on both the fight model's oscillations, tendency to have excessive instantaneous pitch authority, and the inability of the crudely modeled pitch trim SAS to deal with this disparity and the lower sustained turn rates. While F-15E pilot Sean Long commented that the flight model was high quality and landings were fairly accurate, this was prior to the release of a patch that fixed all landings being set to "easy" difficulty mode. Next Generation said, "If fast-paced, hot-and-heavy air combat against a truly diabolical enemy AI sounds like your kind of high, F-15 fills the bill nicely." ![]()
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